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ffviii bahamut for CSS

Tema en 'Peticiones | Requests' iniciado por RaptorHUN, 19 Jul 2012.

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    RaptorHUN Novato

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    Hello mapeadores!

    First sorry for my english i am hungary

    Your skins are the best and you have the best team.
    I'm need the bahamut from the final fantasy viii for CS:S
    The bahamut from the final fantasy viii it's my favorite.

    I hope you can make it.

    Here some picture and sorry i didn't find better picture:

    [IMG]

    [IMG]

    [IMG]

    [IMG]

    [IMG]

    [IMG]


    Thank you!

    raptor57 Novato

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    I hope too the ffviii bahamut is my favorite too.
    I think Kaem can make it

    Kaesar Miembro Activo

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    Hi :).

    I have this skin files, but do not see it as a player skin, would be very difficult, set in the arms and legs are very small...

    I see more skin for a map with custom animations...

    Anyway as soon as you return home I will see in depth :D

    RaptorHUN Novato

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    How long until you do it

    RaptorHUN Novato

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    So how long when was made?
    and sorry if i wrote badly

    RaptorHUN Novato

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    sorry but i realy want this skin

    Kaesar Miembro Activo

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    Is the skin for a map or for a server (skinplayer)?

    RaptorHUN Novato

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    For a player skin

    RaptorHUN Novato

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    I found this pic on the net i want like this or somethink else
    [IMG]

    Kaesar Miembro Activo

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    Well, the first, sorry, i now don't models for player (Official Animations), i'm now more interested in models with different skeletons from the CS:S and i'm working on creating animations from 0...

    Your image is of a model of Unreal Tournament 2004, and modding in this is easier than in the CS:S.
    I explain, the skeleton that uses UT2004 is different from the CS:S, to create a model in UT2004 single u have to adapt the bone to the mesh of the model, and the official animations perfectly fit. This pass in many games...

    With which u can make a giant in UT2004 with triple the size a normal model and model and animations work perfectly. In the CS:S is quite the opposite, in the CS:S requires u to use a single skeleton and a only size mandatorily.

    All this to say that this model is totally incompatible with official animations of CS:S .

    I have this model files, if someday you want them ask me and u step. If someday need it for a map with custom animations, u can count on me.

    I hope you understand it and feel it.
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