Problema con un mapa

Hola buenas, normalmente no me suele pasar este problema pero cuando compilo el mapa, cuando llega al VIS tarda una barbaridad, al igual que el RAD. Solo puse 1 enviroment y 4 lights. El caso es que no me da ningún error pero cuando voy a entrar al mapa se me crashea el counter sin darme ninguna información. Si alguien me pudiese ayudar lo agradecería.

PD: hago el wadinclude

hlvis v??? rel VL 12 (May 1 2010)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full -low -full
Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full
711 portalleafs
2475 numportals

-= Current hlvis Settings =-

Name Setting Default

threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.37 seconds)
LeafThread:
(144.11 seconds)
average leafs visible: 490
g_visdatasize:61767 compressed from 63279
144.59 seconds elapsed [2m 24s]

----- END hlvis -----

hlrad v??? rel VL 12 (May 1 2010)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse -low -bounce 3
Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse

-= Current hlrad Settings =-

Name Setting Default

threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.100 ] [ 0.100 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
bounce scale [ 0.150 ] [ 0.150 ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]

5029 faces
Create Patches : 44649 base patches
0 opaque models
0 opaque faces
482140 square feet [69428176.00 square inches]
5 direct lights

BuildFacelights:
(20.66 seconds)
BuildVisLeafs:
(84.32 seconds)
visibility matrix : 54.2 megs
MakeScales:
(72.40 seconds)
Transfer Lists : 156607270 : 156.61M transfers
Indices : 65130216 : 62.11M bytes
Data : 313337297 : 298.82M bytes
Bounce 1 GatherLight:
(2.54 seconds)
Bounce 2 GatherLight:
(2.54 seconds)
Bounce 3 GatherLight:
(2.73 seconds)
FinalLightFace:
(1.66 seconds)
188.39 seconds elapsed [3m 8s]

----- END hlrad -----

“Zoner’s Half-Life Compilation Tools”

Maybe you’d better try the official compilation tools… Latest version of ZHLT is from 2006, before the Orange Box update.