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Problema con un mapa

Tema en 'Problemas y Dudas' iniciado por Conguito., 15 Jun 2017.

    Conguito. Novato

    Mensajes:
    1
    Puntuación:
    +0 / 0 / -0
    Hola buenas, normalmente no me suele pasar este problema pero cuando compilo el mapa, cuando llega al VIS tarda una barbaridad, al igual que el RAD. Solo puse 1 enviroment y 4 lights. El caso es que no me da ningún error pero cuando voy a entrar al mapa se me crashea el counter sin darme ninguna información. Si alguien me pudiese ayudar lo agradecería.

    PD: hago el wadinclude


    hlvis v??? rel VL 12 (May 1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    ----- BEGIN hlvis -----
    Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full -low -full
    Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full
    711 portalleafs
    2475 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 4 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Low ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ on ] [ off ]


    BasePortalVis:
    (0.37 seconds)
    LeafThread:
    (144.11 seconds)
    average leafs visible: 490
    g_visdatasize:61767 compressed from 63279
    144.59 seconds elapsed [2m 24s]

    ----- END hlvis -----



    hlrad v??? rel VL 12 (May 1 2010)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    ----- BEGIN hlrad -----
    Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse -low -bounce 3
    Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 4 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Low ] [ Normal ]

    vismatrix algorithm [ Sparse ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 3 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 256.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 1.000 ] [ 1.000 ]
    coring threshold [ 0.100 ] [ 0.100 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 2.000 ] [ 2.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]
    bounce scale [ 0.150 ] [ 0.150 ]
    minimum final light [ 0 ] [ 0 ]
    size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
    size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]



    5029 faces
    Create Patches : 44649 base patches
    0 opaque models
    0 opaque faces
    482140 square feet [69428176.00 square inches]
    5 direct lights

    BuildFacelights:
    (20.66 seconds)
    BuildVisLeafs:
    (84.32 seconds)
    visibility matrix : 54.2 megs
    MakeScales:
    (72.40 seconds)
    Transfer Lists : 156607270 : 156.61M transfers
    Indices : 65130216 : 62.11M bytes
    Data : 313337297 : 298.82M bytes
    Bounce 1 GatherLight:
    (2.54 seconds)
    Bounce 2 GatherLight:
    (2.54 seconds)
    Bounce 3 GatherLight:
    (2.73 seconds)
    FinalLightFace:
    (1.66 seconds)
    188.39 seconds elapsed [3m 8s]

    ----- END hlrad -----
    • Colaborador

    wan186 Miembro

    Mensajes:
    195
    Puntuación:
    +25 / 0 / -0
    "Zoner's Half-Life Compilation Tools"

    Maybe you'd better try the official compilation tools... Latest version of ZHLT is from 2006, before the Orange Box update.

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