Hola buenas, normalmente no me suele pasar este problema pero cuando compilo el mapa, cuando llega al VIS tarda una barbaridad, al igual que el RAD. Solo puse 1 enviroment y 4 lights. El caso es que no me da ningún error pero cuando voy a entrar al mapa se me crashea el counter sin darme ninguna información. Si alguien me pudiese ayudar lo agradecería.
PD: hago el wadinclude
hlvis v??? rel VL 12 (May 1 2010)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full -low -full
Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full
711 portalleafs
2475 numportals
-= Current hlvis Settings =-
Name | Setting | Default |
---|
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.37 seconds)
LeafThread:
(144.11 seconds)
average leafs visible: 490
g_visdatasize:61767 compressed from 63279
144.59 seconds elapsed [2m 24s]
----- END hlvis -----
hlrad v??? rel VL 12 (May 1 2010)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse -low -bounce 3
Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse
-= Current hlrad Settings =-
Name | Setting | Default |
---|
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.100 ] [ 0.100 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
bounce scale [ 0.150 ] [ 0.150 ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
5029 faces
Create Patches : 44649 base patches
0 opaque models
0 opaque faces
482140 square feet [69428176.00 square inches]
5 direct lights
BuildFacelights:
(20.66 seconds)
BuildVisLeafs:
(84.32 seconds)
visibility matrix : 54.2 megs
MakeScales:
(72.40 seconds)
Transfer Lists : 156607270 : 156.61M transfers
Indices : 65130216 : 62.11M bytes
Data : 313337297 : 298.82M bytes
Bounce 1 GatherLight:
(2.54 seconds)
Bounce 2 GatherLight:
(2.54 seconds)
Bounce 3 GatherLight:
(2.73 seconds)
FinalLightFace:
(1.66 seconds)
188.39 seconds elapsed [3m 8s]
----- END hlrad -----