Tema en 'CS:GO | Zombie Escape' iniciado por Morell, 16 Abr 2016.
i think, mirrors edge reborn has _p port.
Smaller version of ze_surf_froyo, this map consists of The final boss, lasers, surfing, a lot of holding and defending, multiple items for Humans and for Zombies.
Has renamed particles and upon testing quite quickly, I spotted nothing really out of the ordinary, just one or two ramps you can get stuck on if you stay at the bottom of the surf ramps.
Just an update on the previous roof adventure versions, changed particle names and a few gameplay changes.
Map name: ze_paranoid_rezurrection_v11_9_ps12
Download link (from GFL): http://fastdl.gflclan.com/csgo/maps/ze_paranoid_rezurrection_v11_9_ps12.bsp.bz2
.nav file: https://dl.dropbox.com/s/zofvrv1vk3rkht1/ze_FFXII_Westersand_v7_z9.nav?dl=0
I managed to work around ashe for every server so zr doesn't detect the repeat killer by not only lowering the damage but changing the system. To compensate, I lowered the amount of health a zombie gets from heal and picking a zm item.
Also, I made the part before chaos not reliant on changing a cvar. Syoudous kind of has a point considering changing the aa to 1 affected both humans and zombies and some server may not have sv_airaccelerate whitelisted. Now, anyone who attempts to bhop may get punished and it only affects humans.
Full change log is in the maps description in the following link;
An update to the original infiltration from the Rules of _p people; Read the link for details
http://gamebanana.com/maps/196402 (Note, as said in the description, his is a test/early version so there might be bugs)
http://gamebanana.com/maps/195858 (There is a comment about bad performance which could be an issue, have to test though)
I did not test this immediately on release because I sort of know the mapper himself can be a bit.. clumsy. Still in its current state there appears to be a few lingering issues that I'm waiting for to be polished out. Hopefully looking to test this in the weekend if he manages to fix the last few things!
Tested a v1_2 version of tomb temple with the mapper and had a few tiny tidbits left he wanted to do before it could be added. That and missing particle textures themselves from a small goof he did.
Fire Temple v2_2 has been on rotation.
Map name: ze_ultimate_autism_b2; (Author: Hitachi (Hichatu))
Updated Bioshock version
- Fixed a problem that Stage D boss attack stopped
· Stage B Last, make the player transparent for a certain period of time, change so that visibility is not obstructed by the grenade
· Stage D Last changed to prevent zombies from decelerating with laser from behind
· Fine adjustment of Stage D boss attack speed
· Adjust the HP of the Stage D boss to 1.08 times
Adjust the brightness of the entire map"
Separar los nombres con comas.