Since the Wildfire update, we are a lot to have problems with shadows.
I don’t talk about the props getting totally black, but about weird shadows, or shadows getting colored with no reason.
Here a screenshot of this fucking shadows on my map:
I have no named light… It’s a full compile HDR (with tonemap). Settings of the light_environment HDR values are (Brightness/Ambiant): 255 91 13 150 / 255 255 255 5 for this screenshot.
I get rid of the fact this shadows are colored with 2 solutions.
-make light_environment ambient value to 0 0 0 0. Even 128 128 128 0 or 256 256 256 0 don’t work, wich is totally absurd. -kill the cascade_lighting. But then i have no more dynamic shadows.
Only the last solution, get rid of another problem: get weird dynamic shadows. This weird shadows only appears when you’re close enough. Example here:
Far:
Close:
The only way to fix this problem, is to kill the env_cascade_lightning. But it’s like removing near all shadows, except the geometry world’s casted ones.
So this is a problem of dynamic shadowing. I tried to put my own env_cascade_lightning, use a shadow_control, even a sun_shadow_control, all settings i tried don’t help me.
The best solution i found currently, is to set the light_environment HDR values to (Brightness/Ambiant): 255 91 13 1000 / 255 255 255 50, but this values then make the sky really too dark cause because of HDR…
Gods of mapping, please help ^^