One month ago, i decided to reproduce my apartment as a map for CS:GO. I wasn’t convinced at all because i work a lot, got 2 kids and not so much time on my hands. But today, I think that i’m in a good way to finish it, not now but I’m on my way.
I’m doing every textures and every models by myself, (DSLR Camera, Photoshop, Blender, CrazyBump, Pixplant) it’s a huge work but I like it.
I like to put traps and scripted effects to add some interactions in the map.
I’m posting here because i want some advices and opinions. Do you think it’s on a good way ? According to screens and video, will you play it ? Do you like the layout ?
Every critics are welcome !
We already talked on Discord (get on it, people!), but it’s looking good so far. Looking at it again now I wonder: did you increase light map scale or render distance for cascade lighting? The light coming in from that window looks extra crisp.
Thanks! To be honest, I like ZE Escape but I prefer the old good Zombie Mode. When you try to hide and build barriers with props ! That’s how I see this map
Thanks! To be honest i like Ze Escape Mode but I prefer the old good Zombie Mod. The one where you hide with a bunch of guys and you try to place props to save your lives !
If I remember well, the floor got a Lightmap scale of 8 !
Although a little stalled right now, Mapeadores started building a new game mode, similar to old ZM but more dynamic and adjusted for CS:GO’s player base. Not for this map, but if you’re interested for a future project, new maps was what really felt missing. This is a video of a playtest we did: