[10/15/18 Update !]
Hi everyone !
One month ago, i decided to reproduce my apartment as a map for CS:GO. I wasn’t convinced at all because i work a lot, got 2 kids and not so much time on my hands. But today, I think that i’m in a good way to finish it, not now but I’m on my way. I’m doing every textures and every models by myself, (DSLR Camera, Photoshop, Blender, CrazyBump, Pixplant) it’s a huge work but I like it. I like to put traps and scripted effects to add some interactions in the map. I’m posting here because i want some advices and opinions. Do you think it’s on a good way ? According to screens and video, will you play it ? Do you like the layout ? Every critics are welcome !
[B][COLOR=#000000]RAT/ZE Mandrigan's House[/COLOR][/B]
Well, i’m reproducing my whole apartment ! ( See the layout below )
I decided to add a Boss to the map ! See the screenshots !
80 hours when i posted this topic but according to Steam i’m at 200 hours now. (?)
About 20 or 25% ![]()
Finish the bathroom/restroom. Boss Room and Boss Animations
Layout :
CVfrmZx.jpg512×512
8PcQrU7.png512×512
Thanks Everyone ! (Sorry for grammar i’m not a native English speaker)
Looks really good! I like how detailed it is and the interactiveness of it! But I’m curious of how will you make it playable for ZE mode.
We already talked on Discord (get on it, people!), but it’s looking good so far. Looking at it again now I wonder: did you increase light map scale or render distance for cascade lighting? The light coming in from that window looks extra crisp.
Looks really good! I like how detailed it is and the interactiveness of it! But I’m curious of how will you make it playable for ZE mode.
Thanks! To be honest, I like ZE Escape but I prefer the old good Zombie Mode. When you try to hide and build barriers with props ! That’s how I see this map 
 Enviolinador:
We already talked on Discord (get on it, people!), but it’s looking good so far. Looking at it again now I wonder: did you increase light map scale or render distance for cascade lighting? The light coming in from that window looks extra crisp.
Thanks, lightmap Scale of 8 if I remember well.
Looks really good! I like how detailed it is and the interactiveness of it! But I’m curious of how will you make it playable for ZE mode.
Thanks! To be honest i like Ze Escape Mode but I prefer the old good Zombie Mod. The one where you hide with a bunch of guys and you try to place props to save your lives !
 Enviolinador:
We already talked on Discord (get on it, people!), but it’s looking good so far. Looking at it again now I wonder: did you increase light map scale or render distance for cascade lighting? The light coming in from that window looks extra crisp.
If I remember well, the floor got a Lightmap scale of 8 !
Thanks! To be honest, I like ZE Escape but I prefer the old good Zombie Mode. When you try to hide and build barriers with props ! That’s how I see this mapMA![]()
Although a little stalled right now, Mapeadores started building a new game mode, similar to old ZM but more dynamic and adjusted for CS:GO’s player base. Not for this map, but if you’re interested for a future project, new maps was what really felt missing. This is a video of a playtest we did:
Although a little stalled right now, Mapeadores started building a new game mode, similar to old ZM but more dynamic and adjusted for CS:GO’s player base. Not for this map, but if you’re interested for a future project, new maps was what really felt missing. This is a video of a playtest we did:
Hey it looks really promising ! We should talk about it someday, i used to work alone but i’ll be glad to help you with your project 
Update 10/15/18 : Imgur album is updated, a little video to see what’s going on. I was busy but i got enough free time now to continue the map !