Mapeadores
Hub
Mapeadores
Hub
Zurück zur Website
Community
StartseiteRegelnNeuigkeitenFAQBansSupporter
Forum Mapeadores
Forum
Comunicados21
Anuncios12Eventos8
General1454
Off-Topic1024Presentaciones349International28Youtube28
Servers984
CS:S | ZombieMod | Barricada + Escape210CS:GO | Zombie Escape345CS:GO | KZ Timer2CS:GO | Prey5Bans164Feedback123Unirte133
Mapping533
Problemas y Dudas249Mapas118Guías y Tutoriales110Proyectos Comunitarios24Modelos, Texturas y Partículas11Prefabricados19
Releases2
Mapeadores
Hub
Zurück zur Website
Community
StartseiteRegelnNeuigkeitenFAQBansSupporter
Forum Mapeadores
Forum
Comunicados21
Anuncios12Eventos8
General1454
Off-Topic1024Presentaciones349International28Youtube28
Servers984
CS:S | ZombieMod | Barricada + Escape210CS:GO | Zombie Escape345CS:GO | KZ Timer2CS:GO | Prey5Bans164Feedback123Unirte133
Mapping533
Problemas y Dudas249Mapas118Guías y Tutoriales110Proyectos Comunitarios24Modelos, Texturas y Partículas11Prefabricados19
Releases2
Hub›Forum›Mapping›Problemas y Dudas

Problema con un mapa

@Conguito1📅 June 15, 2017⏱ 4 Min. Lesezeit👁 612 Aufrufe💬 2 BeiträgeProblemas y Dudas
CO
@Conguito1OPOriginal
📅 15. Juni 2017#1

Hola buenas, normalmente no me suele pasar este problema pero cuando compilo el mapa, cuando llega al VIS tarda una barbaridad, al igual que el RAD. Solo puse 1 enviroment y 4 lights. El caso es que no me da ningún error pero cuando voy a entrar al mapa se me crashea el counter sin darme ninguna información. Si alguien me pudiese ayudar lo agradecería.

PD: hago el wadinclude

hlvis v??? rel VL 12 (May 1 2010) Zoner’s Half-Life Compilation Tools – Custom Build Based on code modifications by Sean ‘Zoner’ Cavanaugh Based on Valve’s version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full -low -full Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -full 711 portalleafs 2475 numportals

-= Current hlvis Settings =-

 Name Setting Default     threads [ 4 ] [ Varies ]

verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ]

fast vis [ off ] [ off ] full vis [ on ] [ off ]

BasePortalVis: (0.37 seconds) LeafThread: (144.11 seconds) average leafs visible: 490 g_visdatasize:61767 compressed from 63279 144.59 seconds elapsed [2m 24s]

----- END hlvis -----

hlrad v??? rel VL 12 (May 1 2010) Zoner’s Half-Life Compilation Tools – Custom Build Based on code modifications by Sean ‘Zoner’ Cavanaugh Based on Valve’s version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse -low -bounce 3 Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~1\MAPASR~1\cesped -sparse

-= Current hlrad Settings =-

 Name Setting Default     threads [ 4 ] [ Varies ]

verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 3 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.100 ] [ 0.100 ] patch interpolation [ on ] [ on ]

texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]

custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] bounce scale [ 0.150 ] [ 0.150 ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]

5029 faces Create Patches : 44649 base patches 0 opaque models 0 opaque faces 482140 square feet [69428176.00 square inches] 5 direct lights

BuildFacelights: (20.66 seconds) BuildVisLeafs: (84.32 seconds) visibility matrix : 54.2 megs MakeScales: (72.40 seconds) Transfer Lists : 156607270 : 156.61M transfers Indices : 65130216 : 62.11M bytes Data : 313337297 : 298.82M bytes Bounce 1 GatherLight: (2.54 seconds) Bounce 2 GatherLight: (2.54 seconds) Bounce 3 GatherLight: (2.73 seconds) FinalLightFace: (1.66 seconds) 188.39 seconds elapsed [3m 8s]

----- END hlrad -----

WA
@wan186
📅 21. Juni 2017#2

“Zoner’s Half-Life Compilation Tools”

Maybe you’d better try the official compilation tools… Latest version of ZHLT is from 2006, before the Orange Box update.

📋 Dieser Beitrag ist Teil des historischen Mapeadores-Forums. Der Inhalt wurde so erhalten, wie er ursprünglich veröffentlicht wurde.