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Mapeadores
Hub
Zurück zur Website
Community
StartseiteRegelnNeuigkeitenFAQBansSupporter
Forum Mapeadores
Forum
Comunicados21
Anuncios12Eventos8
General1454
Off-Topic1024Presentaciones349International28Youtube28
Servers984
CS:S | ZombieMod | Barricada + Escape210CS:GO | Zombie Escape345CS:GO | KZ Timer2CS:GO | Prey5Bans164Feedback123Unirte133
Mapping533
Problemas y Dudas249Mapas118Guías y Tutoriales110Proyectos Comunitarios24Modelos, Texturas y Partículas11Prefabricados19
Releases2
Hub›Forum›Servers›CS:GO | Zombie Escape

Problème server

@Ruskov📅 April 28, 2020⏱ 2 Min. Lesezeit👁 902 Aufrufe💬 10 Beiträge❤️ 1CS:GO | Zombie Escape
RU
@RuskovOPOriginal
📅 28. April 2020#1

Hello, I can no longer join the server “connection failed after 30 retries”

Spacemonkey
@Spacemonkey
📅 28. April 2020#2

The server is having some Problems, due to DDos attacks better join the Discord to stay up to date all the time.

RU
@RuskovOP
📅 28. April 2020#3

Ok so the problem is with the server and not with me?

My English is very poor at speaking

Spacemonkey
@Spacemonkey
📅 28. April 2020#4

yes, it has nothing to do with you

RU
@RuskovOP
📅 28. April 2020#5

I see 22 people on the server but I still can’t play on it

Batman
@Batman
📅 28. April 2020#6

server is not working

Spacemonkey
@Spacemonkey
📅 30. April 2020#7
↩ Antwort auf Post #5

if you were connected to the server before those attacks started, you will stay Online but as soon as you rejoin you wont be able to join again.

97
@9711
📅 3. Mai 2020#8

why when all guy shoting or use molotov, then i will get lag like my sv and var will be red so high. but this never happen in anthor server

Spaick
@Spaick
📅 3. Mai 2020#9
↩ Antwort auf Post #8

It’s just the server, you can’t fix that, it only happens on map like rush_b or like you said when we are all shooting at the same time/same place, so no worries.

Syoudous
@Syoudous
📅 3. Mai 2020#10

The game itself has issues with it that are very taxing, to clarify. There’s a lot that isn’t enough for a direct answer. Players grouped in herds are likely going to make the server struggle along. It’s why more open or less shoddily made maps suffer less.

Some servers don’t reach the player amount we do and don’t run what we run neither.

📋 Dieser Beitrag ist Teil des historischen Mapeadores-Forums. Der Inhalt wurde so erhalten, wie er ursprünglich veröffentlicht wurde.