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Mapeadores
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Zurück zur Website
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StartseiteRegelnNeuigkeitenFAQBansSupporter
Forum Mapeadores
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Comunicados21
Anuncios12Eventos8
General1454
Off-Topic1024Presentaciones349International28Youtube28
Servers984
CS:S | ZombieMod | Barricada + Escape210CS:GO | Zombie Escape345CS:GO | KZ Timer2CS:GO | Prey5Bans164Feedback123Unirte133
Mapping533
Problemas y Dudas249Mapas118Guías y Tutoriales110Proyectos Comunitarios24Modelos, Texturas y Partículas11Prefabricados19
Releases2
Hub›Forum›Mapping›Guías y Tutoriales

Video tutorial: importing a blender model to the Source Engine

@wan186📅 May 4, 2016⏱ 1 Min. Lesezeit👁 940 Aufrufe💬 2 BeiträgeGuías y Tutoriales
WA
@wan186OPOriginal
📅 4. Mai 2016#1

Hi guys.

This tutorial will give you all the basics to transform a Blender model into a Source Engine model:

  • install the Source Tools
  • use Crowbar to decompile a model (mdl -> smd). We need this to have a sizing reference…
  • edit your Blender model to export it to mdl files. (cleaning, collision model creation, etc…)
  • create the vmt and vmf texture files from your Blender model.
  • use Crowbar to compile your model (smd -> mdl)

For this, we will also use GCFScape, VMTMaker, VTFEdit, create a QC file, etc…

This is my first video tutorial ever, so please be kind with me! ^^ If you have suggestions, i take them with pleasure.

And sorry for my frenglish…

WA
@wan186OP
📅 4. Mai 2016#2

Morell, are you ok if i add the Mapeadores logo to the thumbnail?

I didn’t check how to export physics, bones or animation yet… But you can watch the files from the CT model we decompile (physics, bones, and animation smd files, and the QC that match all of that), to try to understand and replicate this.

📋 Dieser Beitrag ist Teil des historischen Mapeadores-Forums. Der Inhalt wurde so erhalten, wie er ursprünglich veröffentlicht wurde.