Lista de cambios del mes de Mayo de 2017:
Se ha añadido la posibilidad de crear tags personalizados(de momento solo para Supporters):
Comandos:
!settag : te permite personalizar el tag
!tagcolors : te permite ver el listado de colores disponibles
!removetag : permite a los admins quitar el tag a un jugador
Cambiado el retroceso de algunas armas.
Añadido nuevo rango de Ayudante.
Añadido MapTrack.
Arreglado bug con el kevlar que permitía tener balas infinitas sin recargar.
Nuevos sonidos de chat para humanos: omg, shit, run, incoming/inc, back
Nuevo sonido de chat para zombies: brains
Weapons beefed (Last change on 10, May):
Bizon (+6%)
P90 (+3%)
No changes to any other weapons.
Mapas Añadidos/Actualizados:
ze_deadcore_c10
ze_diddle_v1_6
ze_insensible_sr8gm6yj12hs7_rg_v9_5
ze_LOTR_Minas_Tirith_p4
ze_tilex_ultimate_v2_13
Maps removed:
ze_sky_athletic_adv_v9_9 (Several server crashes)
Gracias por la info, de igual manera creo que se debería poner un mensaje informativo sobre estos comandos in-game, al igual que los comandos de party, mucha gente desconoce que se puede crear partys, por lo demás todo correcto, gracias por los cambios 
Gracias good change!
nice 
Hola, morell, hay un bug con el comando y es que cada vez que cambia de mapa se cambia el color del tag a blanco. Gracias.
Nice function, thanks 
But how do I make a different colored tag?
Sincerely
฿itcoincidence
Hola, morell, hay un bug con el comando y es que cada vez que cambia de mapa se cambia el color del tag a blanco. Gracias.KO
Es extraño esto que dices, porque no pasa siempre, tendré que revisarlo.
 Ganjoey:
Nice function, thanks
But how do I make a different colored tag?
Sincerely
฿itcoincidence
You need to copy a special characters to the text.
Morell, can you give me an example of how to make an rainbow-colorful tag with more then one color?(:
Real nice update, thanks!
Added/Updated maps:
Thank you for the update, added maps are great too!
Post updated.
Gracias para el update pero pienso que beefed es nerf no?IT
Justo lo contrario. “beefed” es “aumentado de potencia”
Limitada la compra de !kevlar a 1 por ronda para arreglar un fallo que permitía balas infinitas sin recargar.
Limitada la compra de !kevlar a 1 por ronda para arreglar un fallo que permitía balas infinitas sin recargar.
And I still wondered why my ammo was being restored by itself. It’s a shame that now is limited, so, as before, I constantly, after receiving some damage (for example from the bosses), used bind and restored the armor.
And I still wondered why my ammo was being restored by itself. It’s a shame that now is limited, so, as before, I constantly, after receiving some damage (for example from the bosses), used bind and restored the armor.FO
Does it still give you inf ammo?
Please check the post below,no idea how to remove this since i made a mistake witch i corrected by messing in server for a bit.
Post Edited after i messed round a bit in the server(previous post removed to avoid confusion cause of my mistake):
So i messed with zmarket and came to the conclusion that with auto rebuy off,you start with 100 armor then by opening zmarket and going to equipment you can buy a {kevlar vest} for 100 more and after that a {kevlar vest with helmet} for 100 more armor. In conclusion you can refill your armor twice.
Now with auto rebuy on you can refill your armor ONCE,by opening zmarket,going to equipment and then buying either {kevlar vest+helmet} or{kevlar vest} whichever is available. One of them will be crossed out since with auto rebuy feature on,kevlar will be bought on the start of the round. In conclusion kevlar can be refilled only once in this case.
So if this change is to be kept people should be informed about this,as it will be helpful for bosses that take away armor with their attacks.
Edit:I think i accidentally reported this post,just ignore it,it was a mistake.
Limitada la compra de !kevlar a 1 por ronda para arreglar un fallo que permitía balas infinitas sin recargar.
Not really a fan of this change. While usually this limitation should not a problem, there is a popular map (ze_tilex_ultimate) with a boss fight (extreme mode boss on level 5) where the boss does so much damage to humans, that they need to make proper use of at least 2 heal_items (that give 250 HP and have a short 20 second cooldown) to survive throughout the fight. And they are given even 3 such heal_items at the start of the fight. During this boss fight humans burn through kevlar very fast, and one kevlar purchase is not enough to keep some of it throughout the whole fight.
Spanish (google translate) No es realmente un fan de este cambio. Aunque normalmente esta limitación no debería ser un problema, hay un mapa popular (ze_tilex_ultimate) con una lucha de jefe (jefe de modo extremo en el nivel 5) donde el jefe hace tanto daño a los seres humanos, que necesitan hacer un uso adecuado de al menos 2 heal_items (que dan 250 HP y tienen un corto de 20 segundos de reutilización) para sobrevivir a lo largo de la lucha. Y se les da incluso 3 tal heal_items al inicio de la pelea. Durante esta lucha contra el jefe humanos queman a través de kevlar muy rápido, y una compra kevlar no es suficiente para mantener algunos de ellos a lo largo de toda la pelea.
Not really a fan of this change. While usually this limitation should not a problem, there is a popular map (ze_tilex_ultimate) with a boss fight (extreme mode boss on level 5) where the boss does so much damage to humans, that they need to make proper use of at least 2 heal_items (that give 250 HP and have a short 20 second cooldown) to survive throughout the fight. And they are given even 3 such heal_items at the start of the fight. During this boss fight humans burn through kevlar very fast, and one kevlar purchase is not enough to keep some of it throughout the whole fight.FI
Spanish (google translate) No es realmente un fan de este cambio. Aunque normalmente esta limitación no debería ser un problema, hay un mapa popular (ze_tilex_ultimate) con una lucha de jefe (jefe de modo extremo en el nivel 5) donde el jefe hace tanto daño a los seres humanos, que necesitan hacer un uso adecuado de al menos 2 heal_items (que dan 250 HP y tienen un corto de 20 segundos de reutilización) para sobrevivir a lo largo de la lucha. Y se les da incluso 3 tal heal_items al inicio de la pelea. Durante esta lucha contra el jefe humanos queman a través de kevlar muy rápido, y una compra kevlar no es suficiente para mantener algunos de ellos a lo largo de toda la pelea.
Ok, changed to 5.
New say sounds: “omg”, “shit”, “run”, “incoming”, “back” and “brains” for zombies.
I do not see how limiting kevlar would change anything and now that it is limited to 5 it still does not really do anything . Instead of focusing on that or changing that it would make much more sense to mulitply the cost for rebuying weapons , so you cannot use rebuy binds to get like 7 bizons instead the cost would up again and again so you can maybe just buy 3-4.
I do not see how limiting kevlar would change anything the only problem you could mention for the current ze would be the humans vs zombies interaction and not the humans vs boss as i think that kevlar is focusing on that point of humans vs boss . Instead of focusing on that or changing that it would make much more sense to mulitply the cost for rebuying weapons , so you cannot use rebuy binds to get like 7 bizons instead the cost would up again and again so you can maybe just buy 3-4. Perhaps for zombies you could introduce something like zombie kevlar but I dont have an idea on how to involve that into the game like in a good way. thoughts: zombies can type !kevlar once ? and get 100 armor (+helmet?) for like 5 seconds?
I do not see how limiting kevlar would change anything the only problem you could mention for the current ze would be the humans vs zombies interaction and not the humans vs boss as i think that kevlar is focusing on that point of humans vs boss . Instead of focusing on that or changing that it would make much more sense to mulitply the cost for rebuying weapons , so you cannot use rebuy binds to get like 7 bizons instead the cost would up again and again so you can maybe just buy 3-4. Perhaps for zombies you could introduce something like zombie kevlar but I dont have an idea on how to involve that into the game like in a good way. thoughts: zombies can type !kevlar once ? and get 100 armor (+helmet?) for like 5 seconds?
I do not see how limiting kevlar would change anything the only problem you could mention for the current ze would be the humans vs zombies interaction and not the humans vs boss as i think that kevlar is focusing on that point of humans vs boss . Instead of focusing on that or changing that it would make much more sense to mulitply the cost for rebuying weapons , so you cannot use rebuy binds to get like 7 bizons instead the cost would up again and again so you can maybe just buy 3-4. Perhaps for zombies you could introduce something like zombie kevlar but I dont have an idea on how to involve that into the game like in a good way. thoughts: zombies can type !kevlar once ? and get 100 armor (+helmet?) for like 5 seconds?HI
There used to be a bug (now fixed due to this limitation) where you could buy a weapon and have no reload time, and apparently kevlar was the issue there. Additionally the only other way around it (thinking from the spot) would be to change the weapon to the weapon purchased(so there is always the pull animation) instead of just limiting kevlar.
oh yea now i get it thank you sayajin