
Make a classic map focusing on gameplay to warm up for the only contest in which a new mapper can beat a pro!
For a long while we have been preparing our second mapping competition. Aftersome heavy consideration, we have decided to make it as productivity-friendly as possible. This means that we have to think of a way to ensure mappers can get their brain juices flowing to produce fantastic entries that can opt for first prizes. It also implies that we have to make sure less experienced entrants don’t get taken aback by the work of battle tested mappers.
Our way out of this conundrum is Mapeadores Mapping Contest Warmup Mapathon! Pronounced Mama Kowama if you’re a fancy guy, the idea is to produce a map focusing only on gameplay in a short period of time. Afterwards, all the maps will be live tested on the server, so you can discover which of your ideas are enjoyed the most and which less so. This filter will let you polish your novel gameplay mechanics for the contest, for which you will send a fully fledged map incorporating these ideas if you’d like—or just starting from scratch!
In contrast with our first contest, we have decided to stay away from forcing a given aesthetic. Instead, and to further interest new mappers —or even people that may be interested in mapping for the first time— we will only set a few rules regarding gameplay. Those apply to the Mapathon, and will probably apply with minor changes to the contest as well. In short, these are:
Mapathon submissions will be accepted for 3 weeks, or up to June 23th, 2017. That weekend, submitted maps will be playtested LIVE on Mapeadores’ Zombie Escape server so you can get real player feedback for the contest. The contest will begin shortly thereafter, and will give you a broader time window to build that map you have in mind.
That is all. If you need some help getting ideas, consider the biggest classics that constitute Zombie Escape’s best oldies. For instance:
In the upcoming hours and days, we will post additional information. I may provide a few templates to further speed up your mapping streaks while Morell may give some extra incentives.
En castellano:
¡Crea un mapa centrado en la jugabilidad y calienta para el único concurso en el que un nuevo “mapper” puede vencer a uno veterano!
Desde hace un tiempo, hemos estado preparando nuestra segunda competición de creación de mapas. Tras pensar largo y tendido en ello, hemos decidido profundizar en la productividad. Eso significa que hemos tenido que pensar en un modo de asegurar que los creadores de mapas puedan exprimir sus cerebros para poder elaborar fantásticos trabajos que puedan optar a ser premiados. Pero tambien tenemos que asegurarnos de que los creadores de mapas ya forjados en batalla no echen atrás a los entrantes menos experimentados.
Nuestra solución a este dilema se llama ¡Mapatón de Calentamiento para el Concurso de Mapeo de Mapeadores! Pronunciado “Mama Kowama” si eres un tío agudo. La idea es elaborar un mapa centrado en la jugabilidad en un corto periodo de tiempo. Después, todos los mapas se probarán en el servidor abierto, para que puedas descubrir con qué ideas disfrutan los jugadores y con cuáles no. Este filtro te permitirá pulir tus noveles habilidades para el concurso, en el cual se espera que entregues un trabajo totalmente rematado incorporando, si quieres, esas ideas, ¡o incluso empezar de cero!
A diferencia de nuestro primer concurso, hemos decidido no forzar una estética determinada. En su lugar, y en interés para los nuevos creadores de mapas - o incluso de gente interesada en crear uno por primera vez - estableceremos unas normas relacionadas con la jugabilidad. Éstas se aplicarán al Mapatón y, probablemente con pequeños cambios, al concurso. Estas normas son:
Se aceptarán trabajos durante tres semanas, hasta el 23 de junio de 2017. Durante ese fin de semana se probarán los mapas con el servidor abierto en el servidor de Mapeadores para que puedas conseguir información y sensaciones de los jugadores para el concurso. Éste empezará poco después y tendrás mucho más tiempo para crear ese mapa que tenías en mente.
Eso es todo. Si necesitas ayuda para conseguir ideas, piensa en los grandes clásicos del modo Zombie Escape. Por ejemplo:
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En las próximas horas y días, daremos información adicional. Seguramente os daré algunas plantillas con las que acelerar vuestro “mapeo” y Morell puede que os incentive de algún modo.
ಠ_ಠ
Few questions.
I think participating in the mapathon is not required to participate in the contest (though morell or envi should confirm this)
About the levels, I think it means that you should avoid progressive difficulty levels (mako, gris, etc) but they encourage you to make randomised stages (random, gameshow, etc)
It is not necessary to submit a map to the mapathon to enter the contest. It’s just a good idea, because it means you can test your ideas beforehand. You can also submit a map to the mapathon and not enter the contest—I might create one map myself for the funs.
Levels refer to increasing difficulty stages that progress linearly: that’s what is not allowed. Randomised stages (or randomised anything) are fine.
I have added a small prefab map to the first post. It includes useful entities, a few example triggers and entity systems you can copy up and a some utilities. In particular, it has:
You don’t have to use it at all: it is there only to make it easier for those that have a hard time getting started. Give it a look in game: you might find something cool, even if you are an experienced mapper. You never know how the basics can still surprise you!
Referring back to this helpful tutorial /t/mapping-for-dummies-1-hands-on-tutorials-the-very-basics/17221 from Enviolinador to bring it back to spot light as it could help mapping dummies like me. I had this page save for “later” and its already been over a year WTF.