Hi guys.
This tutorial will give you all the basics to transform a Blender model into a Source Engine model:
For this, we will also use GCFScape, VMTMaker, VTFEdit, create a QC file, etc…
This is my first video tutorial ever, so please be kind with me! ^^ If you have suggestions, i take them with pleasure.
And sorry for my frenglish…
Morell, are you ok if i add the Mapeadores logo to the thumbnail?
I didn’t check how to export physics, bones or animation yet… But you can watch the files from the CT model we decompile (physics, bones, and animation smd files, and the QC that match all of that), to try to understand and replicate this.