Well, the first, sorry, i now don’t models for player (Official Animations), i’m now more interested in models with different skeletons from the CS:S and i’m working on creating animations from 0…
Your image is of a model of Unreal Tournament 2004, and modding in this is easier than in the CS:S.
I explain, the skeleton that uses UT2004 is different from the CS:S, to create a model in UT2004 single u have to adapt the bone to the mesh of the model, and the official animations perfectly fit. This pass in many games…
With which u can make a giant in UT2004 with triple the size a normal model and model and animations work perfectly. In the CS:S is quite the opposite, in the CS:S requires u to use a single skeleton and a only size mandatorily.
All this to say that this model is totally incompatible with official animations of CS:S .
I have this model files, if someday you want them ask me and u step. If someday need it for a map with custom animations, u can count on me.
I hope you understand it and feel it.