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General1454
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CS:S | ZombieMod | Barricada + Escape210CS:GO | Zombie Escape345CS:GO | KZ Timer2CS:GO | Prey5Bans164Feedback123Unirte133
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Hub›论坛›General›Off-Topic

CS:GO ya permite partidas de 15 vs. 15

@Morell📅 May 22, 2012⏱ 阅读时长 3 分钟👁 276 浏览💬 5 帖子Off-Topic
Morell
@MorellOP楼主
📅 2012年5月22日#1

Por fin ya se puede jugar a servidores de más de 10 slots, ya que Valve ha actualizado el CS:GO y ahora permite hasta 30 slots.

Esta actualización era muy esperada por la comunidad y ahora solo falta probarlo y a ver si para la próxima añaden hasta 64 slots.

Esta nueva versión trae también otros cambios menos significativos:

[code]Gameplay: • Updated weapons based on performance metrics:

  • Slightly increased the damage for the fiveseven to keep it on par with other pistols.
  • Lowered the max width of the recoil patterns for the MGs to make them better for their price point.
  • Lowered the spread on the Negev to be more in line with the m249. • Improvements have been made to burst fire and tapping. • Added player spawns to all maps to support up to 30 players. • Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map. • Adjusted bot behavior to fix the “antline” looking behavior. • Added support for server operators to specify tick rate with the –tickrate parameter. • Physics simulation tick rate now set to be the same as the game tick interval. • Bullet tracers have had improvements made to speed, visual effect, and frequency. • Chickens added to Inferno

UI • The Server Browser sorts Favorites and Lan tabs by ping rather than Tags. • The radar will no longer display an ‘X’ for dying players when they are not within sight of the player or player’s teammate. • Weapons with a burst mode will now show which state the gun is in on the ammo panel. • Input device is now locked to whatever device launched the game session. • Updated the Kevlar and Kevlar + Helmet buy menu images. • Updated the Domination icons.

Audio • Footsteps update position more often by shifting position determination to client side entity tracking. • Tuned ambient sounds in most maps

Bug Fixes • Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now. • Fix for changing video settings while in game sometimes causing a deadlock. • Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable. • Fixed bug where players nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly. • Fixed several UI related crash issues. • Third party map and SE map names no longer display in the scoreboard with the #SFUI_MAP localization token.[/code]

KA
@Kaesar
📅 2012年5月22日#2

Chickens added to Inferno justo lo que esperaba. :wink:

Yandrak
@Yandrak
📅 2012年5月22日#3

Bueno cuando jugamos una 15vs15 ¿? XD

O un 1 vs 15 si quereis sufrir contra mi…

MUAHAHAHA

SL
@Sliver826
📅 2012年5月22日#4

Bueno, pues tocará crear un server no? xD

SN
@snK1
📅 2012年7月13日#5

¡Quiero una beta! Aun que el juego sale “dentro de poco” pero la quiero… :’(

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