As outlined after the second ‘Mapping for Dummies’ tutorial, the best way to learn to map is to progressively develop maps with increasing complexity. Beyond the simple challenges given by the end of each tutorial, it is reasonable to create an ‘idea pool’ with some prizes thrown in for those that are willing to put some effort into mapping.
In this thread we will describe a few mapping challenges, open ended but with some guidelines to them, for mappers to follow. Since we have been working on the new Prey (formerly Zombie Survival) server, we will try to also link the challenges with it when possible. Each challenge will imply trying to fulfill a set of basic requirements, beyond which only personal creativity will apply. A successful solved challenge will, at the very least, serve as a prototype for a bigger project.
Upon solving a challenge, you should post both your playable map (in BSP) and your development assets (with the VMF file at the very least, and custom assets, if any). In doing so, you will allow other people to learn from your design choices, get inspired and develop new ideas. If you fully fulfill all the specified guidelines, you will be rewarded with 1 month of free supporter status on the servers. You may only apply for free supporter twice, though you can solve as many challenges as you wish. Any person, either inexperienced in mapping or already well advanced, may solve challenges and claim the rewards in doing so.
The following list of challenges is open to being modified if they are promptly solved, deemed as too hard, or otherwise just replaced by alternative challenges. The challenges appear sorted by increasing difficulty. To further give a sense of progression, the challenges will be divided in three categories: Easy, Medium and Hard. Hard challenges may imply building complete (although unpolished) maps, while Easy ones will fall within the lines of pure prototypes. Medium challenges will rest between the two. Aside from solving challenges, mappers may suggest new challenges.
Without further ado, the freeform mapping challenges are, per category:
EASY
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The result should be a realistic, well detailed room. When posting your solution to this challenge, it would help to show some reference photos/ideas.[/INDENT]
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The result should be an entity zoo in which a player can hop in and see a set of different entities, being able to interact with them. The player should always know which entity he’s trying, for which you could use console commands, for example. To find out about entities, use https://developer.valvesoftware.com/wiki/Main_Page.
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The result should be a reasonably natural-looking, displacement-based cave. Since we haven’t covered displacent mapping ourselves, you can look here: http://twhl.info/tutorial.php?id=165. Do not copy the tutorial bit by bit, instead, try to work on your layout so you understand what you’re doing.[/INDENT]
MEDIUM
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The result should be a Panic styled layout, featuring both gameplay, entity work and design. When posting your solution, make clear what you imagine happening AFTER the meeting point, describing what you would work on after the prototype if you felt like going further.[/INDENT]
HARD
In this post I will share assets and other content that might help you in developing your projects. Other mappers are more than welcome to share their content to help those who are trying to learn to achieve their goals.
To kick it off, I have included the VMF files of my two Prey maps (Big Iron Plaza and Stormy Days) so you can get some ideas from them if you decide to design a Prey map. To get the custom content they might need, use Pakrat or VIDE (you can find PakRat clicking here[/URL] and VIDE clicking here, VIDE is newer) and extract the content from the BSP files which you can download on my gamebanana page here: [url]http://gamebanana.com/members/845007. I believe Prey maps are a good starting point for mappers that want to create something playable from scratch but may lack the experience to build a fully fledged, complex project.
LIST OF SHARED CONTENT:
Wow, already so much challenges! It’s nice, as it is summer vacation, I hope many persons will do this challenge!
Challenges look fun. Unfortunately won’t have access to a laptop capable of supporting the Hammer Editor until the first week of August when I am back. Will give it a goo then. Nice work Envi.