Human-centric framing of the gamemode depends on the maps you’re playing and how. Maps like ATIX, Sorrento, NY marathon, blackmesa remix and others have a nonlinear aspect in which ‘winning’ as a human is as rewarding as doing it as a zombie, because the focus is on a different kind of gameplay. If you prefer maps that only make the gamemode fun for humans that’s fine, but forcing that view on all maps means cutting off gameplay options.
Human-centric framing of the game mod is primarily defined by the gameplay designed by the mapper themselves. As you have stated you have seen the evolution of ZE from boatescape, trainescape, lilla panic, atix to the maps being delivered today. The mentality of the community is defined by the map pool rotation. The direction of gameplay away from the “classic” ze maps has been dictated by the Zombie Escape community as a whole (Not just Mapeadores). At no point have I forced the “human centric” frame of mind on other maps in rotation which have not bought into the 20 min multi boss fight & multiple human/zombie item design. By suggesting a subset of maps it is implicit that I see this change being brought into to cater for specific maps where by the spawn in the crowd design does not fit and previous attempts at fine tuning the spawn timers & zombie numbers has failed.
The complexity on holds has, objectively, decreased with time. I am aware of how things have changed, and if anything, everything has gotten more linear than ever in the last 4 years.
Yes, emphasis in the mod surrounding defense points has diminished a good bit in recent years. However the emphasis on individual mechanical skill has bloomed with developers swooning towards boss fights, traps & lasers.
The mentality of a subset of the community converging to what other communities deem ‘good’ does not equal to the whole set of the community. We have already discussed this: you have to take into account what other players, interested in other kinds of maps and gameplay, think. I’ve seen players go out of their way to convince people NOT to vote the maps for which you want the change, because NOT everybody likes them.
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I have factored into account new players with a majority of my suggestions. Creating balanced gameplay means making it inclusive for new players along with maintaining enough diversity to retain the attention of your regular clients. I see the conversion rate of return players and see there development from first time players into seasoned regulars on a daily basis.
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If you’ve seen people go out of their way to convince people to NOT vote for maps we wish to change, perhaps have you considered the reason they do not want to play these maps is partly to do with the game settings or the map pool? People play the game for different reasons. As a community we should look to make changes which will have the most positive outcome in catering for both styles of play in the game.
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The current spawn system impacts gameplay which is counteractive towards the retention of players new players regardless of whether its categorically a try hard map or a casual map. There is nothing more demoralizing for a new/lesser experienced player to be culled every round due to a lack of understanding of how to navigate the buy menu quickly to get out of spawn before the path ahead of them is blocked by zombies. Will allowing a new player the opportunity to see more than 20 seconds of a map as a counter terrorist motivate them to return to the server again? The answer to this is unknown. As these players are hypothetical. The main facts we do have to go off is that the active admins on the server answer new players questions on an hourly basis and try to help them get to grips with !zmarket or how to survive a map. The amount of people asking how to buy weapons who die to zombies a few min later and subsequently leave is unprecedented. Is there something that can be done to retain these players? Yes.
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Do people avoid maps due to constantly dying with Fall Damage? Yes, yes they do, however fall damage is a different discussion that I dont think is even warranted. The fact of the matter is, players dislike maps that they have zero chance of surviving on and will opt to not play those maps. Is this a problem with the game settings? Yes and no. The argument behind a player hitting 50 hours for VIP to then participate in maps like Frostdrake is an entirely different aspect of gameplay & game balance. The fact of the matter is that the settings we choose to utilize has a massive impact on how the server plays and why people continue to play on it.
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Take Mako Reactor for example. A change was introduced in the P8 version of Mako which removes the teleport on the ladder. Unless you are incredibly quick down that ladder you will get culled by the looming zombie threat behind you. When 7-14 people out of 60 are capable of making it to the end each time as a result is it no surprise that players who are not quick do not want to play the map? This is a self imposed result of Mapeadores changing the map itself. The only people being punished in this situation is the lesser experienced players.
Notice how none of my above points have been directed towards my obvious “biasness” towards try hard maps and a subset of the community?
Mapeadores success at retaining #2/3 in the GameTracker is indicative that there is no problems with the game settings or game balance. At face value you can dismiss community driven suggestions till the cows come home stating that Mapeadores on CSS had this plugin, these settings and as a management team you have learned from the past and will stick to the settings you feel is best. However, after the 4th or 5th thread in the space of 3 weeks asking for changes not just from myself, but from across players representative of different categories of players I would have to argue that what you think is best might not be best for the growth and expansion of the community which currently resides on your server. You can only shut down the communities suggestions and say they have bad suggestions before they move to a service that actually listens to its consumers. A famous example of what is occurring in the community is akin to principal skinner from the television show the Simpsons questioning whether it is he that is out of touch or the kids.
I am not going to argue any more. Ive exhausted every angle to try and help the Mapeadores community through daily hard work and grit to create an attractive environment for people to enjoy themselves on the server. If the servers management believes that current setup is the healthiest option for Mapeadores, very well. Peace.