I need first to thanks Hydreigon, cause he did 99% of this work.
I think a lot of players don’t really understand some important facts about ZE bosses, so i want to share that. If some boss can make exceptions, what i will tell you is true for most of them.
I will focus on Alduin after that, to make you understand why he is so hard, and how to kill them without any fix from Kim…
How HP of bosses are calculated?
So the calculation is: HP = base hp + fixed amount * nb of players.
When the boss don’t kill many ppls, it’s then better to have the maximum of players. In return, when players are easily killed by the boss, it’s hard to win them when you’re 40.
That’s NOT a reason to trim. Your win will just be unlegit.
How Damages made to the bosses are calculated?
Think about it: 60 players spraying near 1000 bullets each seconds. Server can’t handle usual damage calculation with hitboxes etc…
Instead of that, hitboxes will just count how many bullets hits them.
So you don’t care about how many damages a weapon can give! Nova and awp are just useless…
Nades damages are fixed (commonly 100 hp).
About weapon facts?
Commonly used weapons would be the P90, the Bizon, and the Negev. Here are their characteristics:
P90: 50 bullets , 857 rpm, 3.3s reload time.
Bizon: 64 bullets in , 750 rpm, 2.4s reload time.
Negev: 150 bullets in , 1000 rpm 5.7s reload time.
With this data, we calculated the effective fire rate of each weapons:
P90: 50/6.8s = 7.35 bulletss/sBizon: 64/7.52s = 8.51 bullets/s
Negev: 150/14.7s = 10.2 bullets/s
We did calculation with other weapons too, and Bizon and Negev are the best fire rates
BUT remember this: during some boss abilities, like Kraken Vortex or wave, Bizon needs you change to the knife. In case you’re not fast enough or there is lag, you will die. Also, as you can’t fire or reload with it, but you can with the Bizon, the Bizon can be the faster weapon to kill this kind of boss.
About Alduin: impossible or not (20 player scenario)?
Alduin HP = 4000 base hp + 900 * each survivor. = 22000 hp.
Now to find the playable boss time (from the map info, I would say a good average of 130s or 2:10s)So the players will give 1308.5120 = 22116 HP…
In fact, players will wasting time for some reasons… Let’s consider that each player can fire up 1000 bullets during the fight = 20000 total damages… You need then to consider nades and special abilities.
If they don’t use nades nades and special skins abilities.
Damages calculation:
Nuke does 750 hp worth of dmg
Archmage does 250 hp
Any dova ability does 250 hp
Healmage’s (and I think arch?) projectile does 20 hp
Nades do 100 hp
[COLOR=#000000][SIZE=14px]Scroll does about 1600 hp
1 hp by bullet…
[/SIZE][/COLOR]
Scenario 1: Barebones. No nades and special items:
100020 = 20000 hp (no)
Scenario 2: Minor. All skins make it. Only 10 nades are thrown at boss.
20000 + 750 + 250 + 250 + 10100 = 22250 (near)
Scenario 3: Maybe Acceptable. All skins make it. 20 nades are thrown at boss. Scroll
20000 + 750 + 250 + 250 + 1600 + 20100 = 24850hp (yes)
Scenario 4: Major. All skins make it. 25 nades are thrown. Scroll
20000 + 750 + 250 + 250 + 1600 + 25100 = 25350hp (yes)
Scenario 5: Maximum possible dmg. All skins, 30 nades, Scroll. Skins use abilities at least 2 times.
20000 + 7502 + 2502 + 2502 + 1600 + 30100 = 27100 (yes)
But THIS is in case that none die… Considering that it’s 1000hp less minimum, up to 1850 (Daedra died and didn’t throw extra nade), maximum losses are:
Scenario 1: noone die
Scenario 2: 1 or 2
Scenario 3: 2
Scenario 4: 2
Scenario 5: 4 people.
You can see now the reality: Alduin is just impossible, if you consider that shit still happens…