Mapeadores

Sugerencias de mapas / map suggestions

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#101

ze_dreamin_v1_8

http://gamebanana.com/maps/193217

ze_lila_panic_escape_v2

http://gamebanana.com/maps/188021


#102

ze_surf_vortex_v2_3

http://gamebanana.com/maps/download/193218

ze_dreamin_v1_9

http://gamebanana.com/maps/download/193217


#103

Map name: ze_evernight_a2_4c
Map Size: 116 mb
Spawn points: 64
Description (of an older version): GameBanana
Download Link: ze_evernight_a2_4c.zip (downloaded from the PSE server)

I think that it’s an interesting map with 2 levels, 2 bosses (the one on the second level is quite original and challenging), human and zombie items, multiple paths, nice graphics/music …

This map has 6 human and 3 zombie items, so if it is going to be added it would be nice to also add MapTrack support for it. There’s and EntWatch cfg file packaged into the map’s bsp, if that may help.


#104

Map name: Mirro’s_edge_v2 28 MB.
Map Size: 28 Mb
Link: http://gamebanana.com/maps/179392
Supongo que estará mal echo y mal optimizado porque hace 3 años que se hizo y no se ha visto por el sv, aunque molaría tener este mapazo de vuelta :3


#105

i think, mirrors edge reborn has _p port.


#106

ze_surf_froyo_lite_v1_5
Smaller version of ze_surf_froyo, this map consists of The final boss, lasers, surfing, a lot of holding and defending, multiple items for Humans and for Zombies.
Has renamed particles and upon testing quite quickly, I spotted nothing really out of the ordinary, just one or two ramps you can get stuck on if you stay at the bottom of the surf ramps.
Link: http://gamebanana.com/maps/195794

ze_roof_adventure_v6_5
Just an update on the previous roof adventure versions, changed particle names and a few gameplay changes.
Link: http://gamebanana.com/maps/191768


#107

Map name: ze_paranoid_rezurrection_v11_9_ps12

Download link (from GFL): http://fastdl.gflclan.com/csgo/maps/ze_paranoid_rezurrection_v11_9_ps12.bsp.bz2


#108

z9: https://dl.dropbox.com/s/44ttlrsu03gli85/ze_FFXII_Westersand_v7_z9.bsp.bz2?dl=0
.nav file: https://dl.dropbox.com/s/zofvrv1vk3rkht1/ze_FFXII_Westersand_v7_z9.nav?dl=0

I managed to work around ashe for every server so zr doesn’t detect the repeat killer by not only lowering the damage but changing the system. To compensate, I lowered the amount of health a zombie gets from heal and picking a zm item.

Also, I made the part before chaos not reliant on changing a cvar. Syoudous kind of has a point considering changing the aa to 1 affected both humans and zombies and some server may not have sv_airaccelerate whitelisted. Now, anyone who attempts to bhop may get punished and it only affects humans.


#109

Ze_Diddle_v2
Full change log is in the maps description in the following link;
http://gamebanana.com/maps/195031


#110

Ze_Infiltration_final_r1
An update to the original infiltration from the Rules of _p people; Read the link for details
http://gamebanana.com/maps/196141


#111

ze_castlevania_p1_2
http://gamebanana.com/maps/196481


#112

Ze_Tomb_Temple_v1_1
http://gamebanana.com/maps/196402 (Note, as said in the description, his is a test/early version so there might be bugs)

Ze_Fire_Temple_v2_2
http://gamebanana.com/maps/195858 (There is a comment about bad performance which could be an issue, have to test though)


#113

Ze_Tomb_Temple_v1_1
http://gamebanana.com/maps/196402 (Note, as said in the description, his is a test/early version so there might be bugs)

Ze_Fire_Temple_v2_2
http://gamebanana.com/maps/195858 (There is a comment about bad performance which could be an issue, have to test though)


#114

I did not test this immediately on release because I sort of know the mapper himself can be a bit… clumsy. Still in its current state there appears to be a few lingering issues that I’m waiting for to be polished out. Hopefully looking to test this in the weekend if he manages to fix the last few things!

Tested a v1_2 version of tomb temple with the mapper and had a few tiny tidbits left he wanted to do before it could be added. That and missing particle textures themselves from a small goof he did.

Fire Temple v2_2 has been on rotation.


#115

Map name: ze_ultimate_autism_b2; (Author: Hitachi (Hichatu))
Link: http://mapeadores.com/temas/ze_ultimate_autism_b2-by-hichatu.18120/


#116

ze_project_alcaria_v3

https://gamebanana.com/maps/194003


#117

ze_project_alcaria_v3

https://gamebanana.com/maps/194003


#118

Updated Bioshock version
https://gamebanana.com/maps/187790


#119

https://mega.nz/#!Ec4EmTpZ!zLrreYwRu1r2LE8F5fpA3YngenN65l3aI6xndu4OqDw
ze_deadcore_v1

Mapper’s changelog
"Bug fixes

  • Fixed a problem that Stage D boss attack stopped

Specification change
· Stage B Last, make the player transparent for a certain period of time, change so that visibility is not obstructed by the grenade
· Stage D Last changed to prevent zombies from decelerating with laser from behind
· Fine adjustment of Stage D boss attack speed
· Adjust the HP of the Stage D boss to 1.08 times
Adjust the brightness of the entire map"


#120

map name: ze_licciana_escape_zrgbr_b3

https://gamebanana.com/maps/196224

  • Edited map with levels, lasers, boss fight
    More lasers, more fun LUL

(edit: I apologise for the text that was there. I had to translate the page and it also translated the english text I wrote there :(( )