I thank you Envi for starting what I already had intentions of doing which is trying to go from what the server wants to what and why can be done.
Witch Hunting
As you said witch hunting is and will always be a problem, but , entwatch won’t make it worse or better in a significant matter. I understand your intentions as you have said in previous posts was to create a server that has little to no admin interference/interaction but as you know this can only be done to a certain extent. Witch hunting and harassing someone for misusing an item was always done by both regulars and new players alike and we will never reach the lollipop land where this does not happen. That said I think witch hunting is indeed in the cons but isn’t directly tied to entwatch itself, but to the maps themselves. If I take a more extreme point and talk about when someone doesn’t defend into account we would remove every map because that could cause harassment since the player isn’t helping to the completion of the map.
Final point is that no matter what it will always happen with or without the plugin, so don’t consider witch hunting a cons of the plugin but a cons of the gamemode itself, making it have no impact on the decision to implement the plugin on the server.
Ban/Transfer
Both these could just be disabled, but it would give more options for the admins to punish with, not detrimenting the play-ability of the mod.
You said previously (and I apologize for talking directly to you but you asked for arguments defending our reasons so here you have them) that if a player shot the zombies into humans you wouldn’t make him unable to shoot, and that is correct, since shooting is the CORE of this mod. That said if we ban a player from using an item, that is only a secondary factor of specific maps, since every map is winnable without the use of any item, we would still allow that player from enjoying the mod since the main focus of the mod is Shooting zombies to survive and reach the end.
Another concern that I do agree with is that having a less punishing way to punish may make admins use it more often, but this could obviously be monitored with sourcebans, like bans are and players can report these instances or we could make this command only usable for tier 2 and above admins.
I will try to display the cons you said for transfer:
- Item was used incorrectly.
This would neither justify a ban nor a transfer, and we can look at our bans for items and they were never for misusing an item but for trolling with them.
- Item used to harm teammates.
This occasion could call for a transfer at first since it would be a trolling matter and afterwards the player would be ebanned if a multiple times offender.
- DC’ed or died with the item.
This would again call for neither since it wasn’t caused by ill intentions but by just unlucky factors.
- Threw the item away.
Alike point 2 this could call for a transfer or even none at all if we so decide to keep that standard, since we can obviously have guidelines to guide admins with their decisions.
This said neither of them are a cons nor the potential ill doing of admins since they can be monitored and reported by players, making this an extra of the plugin.
Gun Cleaner
This is hands down a definite pro, since it improves a major flaw on our server that is items disappearing 5 seconds after hitting the ground due to item cleaner. I don’t think I need much more argument than this.
Making something better
I would very much enjoy a better alternative that would make us better than other servers, but unfortunately there isn’t at the moment. If even after this you still intend on going for something better which would be marvelous I’d suggest adding this plugin while we don’t have that magical plugin, since we don’t have something better, but instead have something worse which is the absence of a secondary plugin (since items are secondary to the mod’s gameplay).
Chaos
As is the current state of the server is chaos itself. I logged in some days ago and the first thing I heard was “Calm down the admin is here wait for him to leave” which for any server or administration should be the last thing they want to happen. This is just an example to defend what some person said that we had more trolls and ill intents than one might think. That said this plugin would help monitor them as said many times before, making the monitoring purpose of the plugin better than current and a pro in the list.
Ui that helps leader, new players and veteran alike
Ui that displays the time left and owner of the item ,as well as , how many uses it has. This will greatly help leaders with the knowledge they are currently missing, help veterans help newcomers by making it easier for them to interact and tell them what a certain item does and giving them tips on key points to use it and help new players feel better gameplay wise by knowing they have a item that could be key in the victory of their team.
Furthermore this adds up to the pile of pros, making it 3 pros vs o/1 con (I still don’t consider Witch hunting to be plugin specific but I’ll let it slide to prove that the pros do in fact out weight the cons.).
To sum up I am of the opinion that none of the cons you have mentioned are plugin specific but instead mod specific. I also agree with you that the plugin isn’t as majestic as people make it to be but it has key aspects like not allowing an item to disappear and cool downs which we desperately need to improve the enjoy-ability of maps with items. Most cons and pros can be monitored and I am also of the opinion we could test it out and see how the Relaxed players as you put it react to it, nullifying another point you made which was that most people vouching for the implementation of this plugins are regulars.
Kind regards