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Hub›Forum›Mapping›Problemas y Dudas

El juego no lanza cuando efectuo un run map

@The_ThouZands📅 December 21, 2021⏱ 9 min read👁 616 views💬 1 postProblemas y Dudas
The_ThouZands
@The_ThouZandsOPOriginal
📅 December 21, 2021#1

me he dado cuenta de que este sitio es aparentemente de cs, pero como se usa el mismo engine y hammer supuse que podria poner mi problema con el SDK de portal 2 aca.

soy nuevo en esto, solo veo el tutorial de valve al pie de la letra y no hay soluciones ahi.

asi que, cuando ejecuto el run map, como normal, se abre un CMD, en el cual se empieza a compilar el mapa terminando en un archivo bsp, segun lo que veo a simple vista sin errores y solo una advertencia que he visto en otros posts que no es de importancia, sin embargo la resaltaré despues.

Al terminar esto, segun lo que entiendo es que el portal 2 deberia iniciarse solo, y con el nivel que hice cargado; segun valve esto se demora 1 o 2 minutos despues de haber terminado la compilación de el mapa, pero ya muchas veces se ha demorado mas de 10 minutos y nada, y no hay ningun proceso de portal en el task manager

He aqui lo que siempre me bota el CMD al compilar; al iniciar todo esta en normal, hdr desactivado, don´t run the game desactivado (ya que yo SI quiero que corra) y wait for keypress activado La advertencia que mencione antes estara encerrada de asteriscos

[code]\n CDynamicFunction: Loading library ‘Kernel32.dll’ (765C0000)\n CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 770026C0\n \n -------------------------------------------------------------------------------\n Running command: cd “D:\Steam\steamapps\common\Portal 2\bin”\n -------------------------------------------------------------------------------\n \n \n -------------------------------------------------------------------------------\n Running command: “D:\Steam\steamapps\common\Portal 2\bin\vbsp.exe” -game “D:\Steam\steamapps\common\Portal 2\portal2” “D:\Steam\steamapps\common\Portal 2\sdk_content\maps\1ist.vmf”\n -------------------------------------------------------------------------------\n \n CDynamicFunction: Loading library ‘Kernel32.dll’ (765C0000)\n CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 770026C0\n Valve Software - vbsp.exe (May 19 2021)\n 16 threads\n Using shader api: shaderapiempty.dll\n materialPath: D:\Steam\steamapps\common\Portal 2\portal2\materials\n Loading D:\Steam\steamapps\common\Portal 2\sdk_content\maps\1ist.vmf\n ConVarRef gpu_level doesn’t point to an existing ConVar\n //Esta es la advertencia\n fixing up env_cubemap materials on brush sides…\n ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)\n ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Processing areas…done (0)\n Building Faces…done (0)\n FixTjuncs…\n PruneNodes…\n WriteBSP… done (0)\n writing D:\Steam\steamapps\common\Portal 2\sdk_content\maps\1ist.prt…Building visibility clusters…\n done (0)\n Finding displacement neighbors…\n Finding lightmap sample positions…\n Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10\n Building Physics collision data…\n done (0) (4410 bytes)\n Placing detail props : 0…1…2…3…4…5…6…7…8…9…10\n Compacting texture/material tables…\n Reduced 15 texinfos to 4\n Reduced 3 texdatas to 3 (65 bytes to 65)\n Writing D:\Steam\steamapps\common\Portal 2\sdk_content\maps\1ist.bsp\n \n nummapplanes: ( 64 / 65536 )\n nummapbrushes: ( 12 / 8192 )\n nummapbrushsides: ( 72 / 65536 )\n num_map_overlays: ( 0 / 512 )\n nummodels: ( 1 / 1024 )\n num_entities: ( 4 / 16384 )\n \n 0 seconds elapsed\n CDynamicFunction: Closing library ‘Kernel32.dll’ (765C0000)\n \n -------------------------------------------------------------------------------\n Running command: cd “D:\Steam\steamapps\common\Portal 2\bin”\n -------------------------------------------------------------------------------\n \n \n -------------------------------------------------------------------------------\n Running command: “D:\Steam\steamapps\common\Portal 2\bin\vvis.exe” -game “D:\Steam\steamapps\common\Portal 2\portal2” “D:\Steam\steamapps\common\Portal 2\sdk_content\maps\1ist”\n -------------------------------------------------------------------------------\n \n CDynamicFunction: Loading library ‘Kernel32.dll’ (765C0000)\n CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 770026C0\n Valve Software - vvis.exe (May 19 2021)\n 12 threads\n reading d:\steam\steamapps\common\portal 2\sdk_content\maps\1ist.bsp\n reading d:\steam\steamapps\common\portal 2\sdk_content\maps\1ist.prt\n 4 portalclusters\n 4 numportals\n BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)\n PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Optimized: 0 visible clusters (0.00%)\n Total clusters visible: 16\n Average clusters visible: 4\n Building PAS…\n Average clusters audible: 4\n visdatasize:44 compressed from 64\n writing d:\steam\steamapps\common\portal 2\sdk_content\maps\1ist.bsp\n 0 seconds elapsed\n CDynamicFunction: Closing library ‘Kernel32.dll’ (765C0000)\n \n -------------------------------------------------------------------------------\n Running command: cd “D:\Steam\steamapps\common\Portal 2\bin”\n -------------------------------------------------------------------------------\n \n \n -------------------------------------------------------------------------------\n Running command: “D:\Steam\steamapps\common\Portal 2\bin\vrad.exe” -game “D:\Steam\steamapps\common\Portal 2\portal2” “D:\Steam\steamapps\common\Portal 2\sdk_content\maps\1ist”\n -------------------------------------------------------------------------------\n \n CDynamicFunction: Loading library ‘Kernel32.dll’ (765C0000)\n CDynamicFunction: Lookup of ‘TryEnterCriticalSection’ in ‘Kernel32.dll’: 770026C0\n Valve Software - vrad.exe SSE (May 19 2021)\n \n Valve Radiosity Simulator\n 12 threads\n [Reading texlights from ‘lights.rad’]\n [59 texlights parsed from ‘lights.rad’]\n \n Loading d:\steam\steamapps\common\portal 2\sdk_content\maps\1ist.bsp\n Setting up ray-trace acceleration structure… Done (0.01 seconds)\n 16 faces\n 5461 square feet [786432.00 square inches]\n 0 Displacements\n 0 Square Feet [0.00 Square Inches]\n 16 patches before subdivision\n 1520 patches after subdivision\n 1 direct lights\n BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)\n BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (0)\n transfers 132365, max 225\n transfer lists: 1.0 megs\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #1 added RGB(2735, 2780, 1777)\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #2 added RGB(682, 355, 146)\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #3 added RGB(199, 48, 11)\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #4 added RGB(59, 7, 1)\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #5 added RGB(18, 1, 0)\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #6 added RGB(6, 0, 0)\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #7 added RGB(2, 0, 0)\n GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Bounce #8 added RGB(1, 0, 0)\n Build Patch/Sample Hash Table(s)…Done<0.0001 sec>\n FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (0)\n FinalLightFace Done\n 0 of 0 (0% of) surface lights went in leaf ambient cubes.\n ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (0)\n Writing leaf ambient…done\n Ready to Finish\n

Object names Objects/Maxobjs Memory / Maxmem Fullness\n ------------ --------------- --------------- --------\n models 1/1024 48/49152 ( 0.1%)\n brushes 12/8192 144/98304 ( 0.1%)\n brushsides 72/65536 576/524288 ( 0.1%)\n planes 64/65536 1280/1310720 ( 0.1%)\n vertexes 19/65536 228/786432 ( 0.0%)\n nodes 27/65536 864/2097152 ( 0.0%)\n texinfos 4/12288 288/884736 ( 0.0%)\n texdata 3/2048 96/65536 ( 0.1%)\n dispinfos 0/0 0/0 ( 0.0%)\n disp_verts 0/0 0/0 ( 0.0%)\n disp_tris 0/0 0/0 ( 0.0%)\n disp_multiblend 0/0 0/0 ( 0.0%)\n disp_lmsamples 0/0 0/0 ( 0.0%)\n faces 16/65536 896/3670016 ( 0.0%)\n hdr faces 0/65536 0/3670016 ( 0.0%)\n origfaces 6/65536 336/3670016 ( 0.0%)\n facebrushes 0/0 0/0 ( 0.0%)\n facebrushlists 16/0 64/0 ( 0.0%)\n leaves 29/65536 928/2097152 ( 0.0%)\n leaffaces 16/65536 32/131072 ( 0.0%)\n leafbrushes 52/65536 104/131072 ( 0.1%)\n areas 2/256 16/2048 ( 0.8%)\n surfedges 88/512000 352/2048000 ( 0.0%)\n edges 45/256000 180/1024000 ( 0.0%)\n LDR worldlights 1/8192 100/819200 ( 0.0%)\n HDR worldlights 0/8192 0/819200 ( 0.0%)\n leafwaterdata 0/32768 0/393216 ( 0.0%)\n waterstrips 0/32768 0/327680 ( 0.0%)\n waterverts 0/65536 0/786432 ( 0.0%)\n waterindices 0/65536 0/131072 ( 0.0%)\n cubemapsamples 0/1024 0/16384 ( 0.0%)\n overlays 0/512 0/180224 ( 0.0%)\n LDR lightdata [variable] 14208/0 ( 0.0%)\n HDR lightdata [variable] 0/0 ( 0.0%)\n visdata [variable] 44/16777216 ( 0.0%)\n entdata [variable] 685/393216 ( 0.2%)\n LDR ambient table 29/65536 116/262144 ( 0.0%)\n HDR ambient table 29/65536 116/262144 ( 0.0%)\n LDR leaf ambient 64/65536 1792/1835008 ( 0.1%)\n HDR leaf ambient 29/65536 812/1835008 ( 0.0%)\n occluders 0/0 0/0 ( 0.0%)\n occluder polygons 0/0 0/0 ( 0.0%)\n occluder vert ind 0/0 0/0 ( 0.0%)\n detail props [variable] 1/12 ( 8.3%)\n static props [variable] 1/214 ( 0.5%)\n pakfile [variable] 74414/0 ( 0.0%)\n physics [variable] 4410/4194304 ( 0.1%)\n physics terrain [variable] 2/1048576 ( 0.0%)\n \n Level flags = 0\n \n Total triangle count: 32\n Writing d:\steam\steamapps\common\portal 2\sdk_content\maps\1ist.bsp\n 0 seconds elapsed\n CDynamicFunction: Closing library ‘Kernel32.dll’ (765C0000)\n \n -------------------------------------------------------------------------------\n Running command: copy “D:\Steam\steamapps\common\Portal 2\sdk_content\maps\1ist.bsp” “D:\Steam\steamapps\common\Portal 2\portal2\maps\1ist.bsp”\n -------------------------------------------------------------------------------\n \n \n -------------------------------------------------------------------------------\n Running command: cd “”\n -------------------------------------------------------------------------------\n \n Finished. Press a key to close. CDynamicFunction: Closing library ‘Kernel32.dll’ (765C0000)\n \n [proceso terminado con el código 4294967295]\n [/code] eso seria, y como ya dije, el juego no va a iniciar, ademas, cuando trato de iniciar este nivel desde adentro de el juego con la consola, el juego sale de el servidor y no me deja jugar con ese nivel por alguna rzon, si alguien sabe qa que se debe por favor diganme

saludos.

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