This tutorial will give you all the basics to transform a Blender model into a Source Engine model:
- install the Source Tools
- use Crowbar to decompile a model (mdl -> smd). We need this to have a sizing reference…
- edit your Blender model to export it to mdl files. (cleaning, collision model creation, etc…)
- create the vmt and vmf texture files from your Blender model.
- use Crowbar to compile your model (smd -> mdl)
For this, we will also use GCFScape, VMTMaker, VTFEdit, create a QC file, etc…
This is my first video tutorial ever, so please be kind with me! ^^
If you have suggestions, i take them with pleasure.
And sorry for my frenglish…